Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
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What is this map?
This is Roulette Blood a blood map with random units.
There are over 50 units avalible.
How do I win?
You win by destorying your enemies wonders and protecting your own.
How do create units?
There are 2 ways you can receive units.
1st is the King, which can change yours or anyone elses unit. Simply send the king to the players flag that you want to change. A new king arrives 10 minutes after use.
2nd is with the Trade cart in your store, simply send to the King marked "Change Unit" this will cost you 2000 food.
How do I get food?
There are serveral ways to get food.
You get 100 food/min just for playing, and an extra 100/min for having units in the middle bonus area.
Kills give you 10 food.
Conversions give you 25 food.
Razes give you 250 food.
Deleting your king will give you 2000 food.
Use villagers to hunt, forage, fish or kill sheep/turkeys. Villagers gather super fast and most food sources respawn.
How come another player gets Elite unit and I dont?
It depends on your civilization, all Elite units and unique techs for each civ are researched.
Some units are Elite for everyone.
How come I only get Knight and another player gets Paladin?
Knights, Cavalier and Paladin are treated as seperate units, there is the same chance for each unit.
What other units can I get?
Check Hints section.
How come another player got Scorpions and Sabs?
This is a bonus when a bird flies into your wonder.
How do I get other resources.
Buy a villager in the store you will get 500 wood, gold and stone.
What else can I buy from store.
4 Seige Rams - 1500 food.
Panic - 3000 food - Locks for 5 minutes.
Random Hero Spawn - 5000 food.
Spies - researches spies - 10000 food.
What heroes are available?
Check Hints section
How many towers can I build?
You can build a maximum of 15 towers.
What if I build more than 15?
All your towers will be removed.
Units:
Champion (spawn time 2 secs, pop 80)
Elite Beserk (spawn time 2 secs, pop 80)
Elite Woad Raider (spawn time 2 secs, pop 80)
Elite Jaguar Warrior (spawn time 2 secs, pop 80)
Hussar (spawn time 1 sec, pop 80)
Samurai (spawn time 2 secs, pop 80)
Teutonic Knight (spawn time 2 secs, pop 80)
Throwing Axeman (spawn time 2 secs, pop 80)
Arbalest (spawn time 2 secs, pop 80)
Chu Ko Nu (spawn time 2 secs, pop 80)
Elite Eagle Warrior (spawn time 2 secs, pop 80)
Elite Skirmisher (spawn time 1 sec, pop 80)
Halberdeir (spawn time 1 sec, pop 80)
Huskarl (spawn time 2 secs, pop 80)
Knight (spawn time 2 secs, pop 80)
Plumed Archer (spawn time 2 secs, pop 80)
Archers of the Eyes (spawn time 2 secs, pop 70)
Cavalier (spawn time 2 secs, pop 65)
Cataphract (spawn time 2 secs, pop 80)
Elite Longbowman (spawn time 2 secs, pop 80)
Hand Cannonier (spawn time 2 secs, pop 70)
Mameluke (spawn time 2 secs, pop 80)
Mangudai (spawn time 2 secs, pop 80)
Tarkan (spawn time 2 secs, pop 80)
Conquistador (spawn time 2 secs, pop 60)
Heavy Camel (spawn time 2 secs, pop 80)
Heavy Cavalry Archer (spawn time 2 secs, pop 80)
Janissary (spawn time 2 secs, pop 60)
Paladin (spawn time 2 secs, pop 50)
Sythian Scout (spawn time 2 secs, pop 70)
War Elephant (spawn time 3 secs, pop 50/40 Elite)
War Wagon (spawn time 3 secs, pop 50)
Heroes:
La Hire (spawn time 4 secs, pop 40)
Nobunaga (spawn time 4 secs, pop 40)
Mordred (spawn time 4 secs, pop 40)
Robin Hood (spawn time 4 secs, pop 40)
Available at 500 kills:
Attila the Hun (spawn time 4 secs, pop 40)
Alexander Nevski (spawn time 4 secs, pop 40)
William the Conqueror (spawn time 4 secs, pop 40)
Subotai (spawn time 4 secs, pop 30)
Available at 1000 kills:
Theodoric the Goth (spawn time 4 secs, pop 40)
Henry V (spawn time 4 secs, pop 40)
Harald Hardraade (spawn time 4 secs, pop 30)
Kushluk (spawn time 4 secs, pop 40)
Available at 1500 kills:
William Wallace (spawn time 4 secs, pop 40)
Charles Martel (spawn time 4 secs, pop 30)
El Cid Campeador (spawn time 4 secs, pop 40)
Gengis Khan (spawn time 4 secs, pop 30)
Note: This map requires Userpatch 1.5 to play.
Not sure what happened with the pop limit there ill check it out
Ill play around with the pricing I agree with you the panic is too cheap and the power up is too expensive.
Yeah ill add hints in just being lazy there.
Cheers
Added advance stats/removed age stats from scores.
Check pop limit no fault found.
Increased Panic cost to 1500 food.
Reduced Power up cost to 3000 food.
Check tower warnings no fault found.
Added objectives.
Disabled Heated Shot.
Fixed bug where units can end up on the water.
Now when you get a unique unit it will play the theme sound for the civ that the unit belongs to.
Other sounds bytes.
Pretty sure people would need to move the files to the corresponding folder to hear them. No?
No, thats the trick
(and I thought after the double negative ID I learnt everything about scenario editing)
Other bug fixes.