Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
16用户正在阅读这个话题 (在过去的30分钟)
1成员15游客
1成员15游客
Google
What's popular right now:
Word Association (69 users)
New Voobly Client 2.7 (26 users)
Photos of Voobly Players (18 users)
AoKTS updates (15 users)
TIW 2020 Map votes (11 users)
Top 5 players of all time (R6) (10 users)
Devil May Cry (10 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (41 posts)
🌟 Let's Restart Custom Scenar... (14 posts)
Error al lanzar la partida (4 posts)
AOM Error "Unsupported Grap... (3 posts)
game just closed (2 posts)
no record games anymore in voobl... (2 posts)
how can i download the game? (2 posts)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.