Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
76用户正在阅读这个话题 (在过去的30分钟)
0成员76游客
0成员76游客
Dân số hiện tại:
AoKTS updates (75 Người chơi)
Word Association (69 Người chơi)
1.6 reward campaing (50 Người chơi)
CBA PathBlood 1.8.0 (40 Người chơi)
Photos of Voobly Players (24 Người chơi)
RCB Fair Mod Discussion (20 Người chơi)
Top 5 players of all time (R6) (18 Người chơi)
Chủ đề tích cực nhất tuần qua:
Restore Problem (12 Bài viết)
Old VCOM/Tournament forums (7 Bài viết)
Can't launch AoM T (6 Bài viết)
Please resume patch development ... (6 Bài viết)
AOM Error "Unsupported Grap... (6 Bài viết)
Cant join voobly to play = Direx... (4 Bài viết)
Which AI can play DE Islands cus... (4 Bài viết)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.