Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Fair Mod Discussion
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Oh well. It will just stay an idea. Probably for the best.
One day you shall return and reclaim your rightful place.
1) Khan changed from 12 to 13 kings
2) Harald increased from 15 to 16 kings
3) Global increased from 19 to 21 kings
4) Bases redesigned, gates removed from objects villager can build
5) Villager buy on super store decreased from 4 kings to three kings.
6) Number of palisade walls that can be built increased from 75 to 100.
The following still needs to be done in the Fair Mod:
1) Make sure all units can upgrade their gates via the fortified wall tech.
2) Make sure palisade walls can die in one hit (i.e. still at 5 hp)
3) Possibly changing the unit class of palisade wall.
There you go.
I felt the changes with Khan/Harald/Global were necessary but maybe they weren't. Either way it may be fun for players to try that for awhile.
Another option for the future/now would be to change the unit class for palisade walls in fair mod too. That way beli/theo/actually all units would attack palisade wall like it was an actually unit. (Just an idea).
2) Harald increased from 15 to 16 kings
3) Global increased from 19 to 21 kings
1) Make sure all units can upgrade their gates via the fortified wall tech.
2) Make sure palisade walls can die in one hit (i.e. still at 5 hp)
In other news, some things that I do not agree about in the base redesign.
I would like to keep the FFA League with the current version of the mod and scenario. So, that my promises do not get pulled back, aswell we would have more time to think what are the best changes. Also, by holding the League I last time generated a civilization statistics table to rank their peformance.
http://vooblycommittee.voobly.com/forum/thread/248458#Miscellaneous_Statistics
From it I buffed the last 4 civilizations and nerfed 2 top ones. After the upcoming League I can do the same and with another civ performance table we should be able to see more balance issues possibly.
In terms of raising the price of khan/harald/global... due to the changes in fair mod it is straight up way too easy to get kings. The balance needs to be thrust towards the lower tier units again. Back when I did play khan wars were getting tedious. Anyways, it was just an idea. These changes only took me a little over an hour.
http://vooblycommittee.voobly.com/forum/thread/248458#Miscellaneous_Statistics
From it I buffed the last 4 civilizations and nerfed 2 top ones. After the upcoming League I can do the same and with another civ performance table we should be able to see more balance issues possibly.
Do what you must. I'm not going to be playing in the league either way.
Feel free to play the Classic version, it is rated. Another story is, if anyone else cares to play with you.
LOL my point exactly, Voobly made a version so the noobs can win, hence they wont play the original version, its just to hard to win
This mod is made to help noobs advance in game without trying.
Rcb is ruined.
Unless your Rambit on another acct. then you didnt make this map. Rambit made RCB.
All you did was pull out the old cleaver and start butchering.
All you did was pull out the old cleaver and start butchering.
All you did was pull out the old cleaver and start butchering.
Wrong.
I re-made the map. Completely from scratch.
Map has been edited by the community over and over and over again over the years.
All rambit made was the base map which differs vastly.
Anywho, believe what you want. Doesn't really matter to me. I just browse forums nowadays. Don't play.