This scenario will randomly generate Black Forest map, in a labyrinth style.
At game start, the map will generate a huge maze, with lots of resources inside.
All players start with a TC and 3 Villagers at a random location.
If you run out of resources, you must explore more areas in the maze to find more.
You can also build well-defended bases at secret areas.
The map is available in 3 versions:
Tiny:
Normal:
and Giant:
Settings:
Reveal map=Normal
Game version 1.5 recommended.
Choose map size depended on number of players!
No mod required (however it is playable with any mod).
Color order does not matter, but do not choose higher color than the number of players!
Allied vision is enabled by default.
The map will always generate a new maze, you will never get 2 times the same!
It uses my new, ultra fast algorithm, which generates a "perfect" maze,
which means there are no path loops or isolated areas. There is only 1 possible path between any 2 locations.
Happened a couple of times on giant version that a player started with a maxpop of 0 and it also didn't increase when building houses... (so could never produce any units and was forced to resign). Players were of different civs.
The map does not change max population with triggers, so it must be a game bug. It could be fixed by setting a constant max population to the players by trigger. But then the host would not be able to set max population before gamestart. The other option is detecting the max population of a player and set that population to all other players. But if all players choose higher color than the number of players, it would also not work.
"The other option is detecting the max population of a player and set that population to all other players. But if all players choose higher color than the number of players, it would also not work."
Sounds like the best option, because unlikely everyone picks color above numbe rof players, and even if it does go wrong then it goes wrong for everyone and they just have to restart, instead of one player being ****ed
Download: Black Forest Maze.zip
This scenario will randomly generate Black Forest map, in a labyrinth style.
At game start, the map will generate a huge maze, with lots of resources inside.
All players start with a TC and 3 Villagers at a random location.
If you run out of resources, you must explore more areas in the maze to find more.
You can also build well-defended bases at secret areas.
The map is available in 3 versions:
Tiny:
Normal:
and Giant:
Settings:
Reveal map=Normal
Game version 1.5 recommended.
Choose map size depended on number of players!
No mod required (however it is playable with any mod).
Color order does not matter, but do not choose higher color than the number of players!
Allied vision is enabled by default.
The map will always generate a new maze, you will never get 2 times the same!
It uses my new, ultra fast algorithm, which generates a "perfect" maze,
which means there are no path loops or isolated areas. There is only 1 possible path between any 2 locations.
Look my other maps too:
CBA PathBlood
Random Labyrinth
Tic Tac Toe
I love your ideas, keep up with them!
Was in combination with this mod https://www.voobly.com/gamemods/view/13/The%20Conquerors%20updated but I've never otherwise had this problem with it.
Sounds like the best option, because unlikely everyone picks color above numbe rof players, and even if it does go wrong then it goes wrong for everyone and they just have to restart, instead of one player being ****ed